Of course, when I first saw the video for "Gangnam Style" -- which features an almost incomprehensible, but extremely entertaining, dance routine -- my thoughts instantly turned to the Just Dance series. At the time, Just Dance 4 was about to release, and I felt that if developer Ubisoft didn't find a way to include "Gangnam Style" they would be missing a huge opportunity.
just dance 4 dlc
Just Dance 2: The preview in the track selection menu won't play for any of the DLC songs, regardless of how many songs you have on the NAND. If you have more than 11 DLC songs, the song you selected might start throwing "Invalid read/write from 0xXXXXXXXX, PC=0xXXXXXXXX" upon starting the song. If you disable Panic Handlers, Dolphin won't crash and the game will just be there sitting at the start of the DLC song (as if it were paused at 0:00). Sometimes you'll also hear a high pitched, continuous sound, or the game might simply keep repeating the last SFX played indefinitely. You can still pause and go back to the main menu to select another song when that occurs.
Just Dance 4: if you have more than 11 DLC songs it'll start throwing "Invalid read/write from 0xXXXXXXXX, PC=0xXXXXXXXX" as soon as you hover over some of the DLC songs in the track selection menu. If you disable Panic Handlers the game won't crash, it just won't play the preview of the DLCs that causes the Panic Alerts but you can select that song and play it anyway, and although the lyrics, pictograms and background animations/effects will show and animate normally, the dancers won't appear and the music won't play. You can still pause and go back to the main menu or jump directly to another song from the pause menu when that occurs.
What steps will reproduce the problem?You just need to have a NAND dump with more than 11 DLC songs for any of the mentioned games to trigger the issue, and it doesn't need to be a complete NAND dump (e.g. manually copying only the ticket and the DLC contents -- 00000001.app, 00000002.app, etc -- to the proper location is enough).
By messing with the DLC files on the NAND, I noticed all of the three games can play all of the DLCs fine, the issue only occurs if you have more than 11 DLCs at the same time and even then, some will still play normally while others will just trigger the issue.
The second small .app file (of around 2 to 3 MB) is an U8 packed file just like the others and seems to be some sort of "catalog" of all available DLCs, as I found small preview tracks for all the DLC songs when I unpacked it, even of DLCs I don't have. Also, the game complains that the DLCs are corrupted and you need to go to the Wii Shop to redownload them if you move this file out of the NAND and boot any of the three games.
With that findings, it's possible to create "DLC packs" and it's what I did as workaround. Basically, I created multiple "content" folders inside User\Wii\title\00010005 (e.g. content_a, content_b, etc). On each content folder you must have a copy of title.tmd, the "catalog" .app file and up to 11 of the bigger .app files (each one corresponds to a song, remember?). Having the smaller .app file which seems to store metadata seems irrelevant, I didn't notice anything different by having it there or not. Even without it, you're still limited to only 11 DLCs, if you put more you trigger this issue. To switch the "packs", just rename the one you want to play to "content" and boot the game.
This one applies only to Just Dance 2014 and onwards (they switched to a new engine AFAIK) but might be relevant: JD2014 and 2015 doesn't suffer from this issue and you can have more than 11 DLC songs without any kind of issue -- for record I have 18 DLC songs on JD2014 and 15 on JD2015 -- but I noticed both JD2014 and 2015 lists all DLCs, even the ones I don't have on their "Archives" menu, but they don't appear on the track selection (probably a different issue). Also, on the NAND there's no "catalog" file anymore (the small .app file with preview music for the DLCs the previous Just Dance games had and complained if it wasn't there), that info seems to be stored directly on the big .app file of the actual song now (and every song has a copy of the info of all other DLC songs too -- IDK why). The smaller .app which apparently stores metadata is still there, though, and just like before, deleting it makes no visible difference in the game. Moving files in and out of the NAND doesn't affect anything, all songs (even the ones I don't have) will still appear in the "Archives" in-game menu, but not in the song selection menu. JD2016 and 2017 uses the same engine and probably have this same behavior but we'll never know as they don't have a DLC store following the Nintendo WFC shutdown...
Just Dance 3, however, is more buggy, whether the store works correctly depends of the song, some would download and work fine (just as in Just Dance 2 and 4) but some songs you've just redownloaded wouldn't show in the track list but would still appear at the list of available songs in the store, like if you've never downloaded it. Trying to redownload it once more would finish without error in like 2 seconds, like as if the game just reused whatever it already downloaded to the NAND, but it would still won't show in the track list, even after a reboot.
Getting more than 11 songs would trigger the same issue again and on Just Dance 3, depending of which songs you've redownloaded, Dolphin would just crash to the desktop right after that white Wii Remote advice screen on further boots.
Before any testing, I ran the NAND check and it said some titles would be deleted. Coincidentally or not, the 3 titles that would be deleted corresponded exactly with the DLC content of Just Dance 2/3/4. Since I could redownload them in-game, I just continued. Dolphin then said it couldn't fix the NAND, so I went to the mentioned titles and deleted the corresponding folders manually. Running the NAND check again this time finished without errors.
Upon booting any of the Just Dance games, I was greeted by a "There's not enough free space" message, then I realized that Dolphin now accurately calculates the available blocks, thus limiting the NAND to 512 MB just like a real Wii, and my NAND folder was around 6,5 GB due the save files, channels and DLCs of other games I have (I get this limitation is necessary for accurate emulation, but I really hope in future we get some way of bypassing this limit without causing issues).
So, I decided to start fresh. I deleted the entire Wii folder, then opened Dolphin and performed an online update matching the region of my ISOs (USA). After that I ran the built-in command to extract the certificates and ran a NAND check (just in case). Then, I copied my keys.bin to the new, blank NAND and booted System Menu to perform the initial setup. Opened Wii Shop Channel to ensure everything was working (it was). After that, I booted into the games and went to the in-game store to redownload the DLCs I own. For my surprise, I could only buy, not redownload, it's like my purchase store wasn't retrieved (I thought just moving keys.bin was enough?). So, I stopped emulation then manually copied the corresponding ticket files of Just Dance 2/3/4 DLCs from my main NAND to the blank NAND in the proper location (Wii\ticket\00010005) then ran another NAND check to confirm I didn't mess anything (it passed).
Back in the in-game store, it now properly showed the DLCs I owned as redownload, and so did I. Everything worked normally, just like a regular Wii, but due to the new NAND size enforcing, I could fit only 12 or 13 DLC songs, depending of the game. Sadly, after downloading more than 11 songs, one (or multiple of them) would still trigger the issue (throwing thousands of "Invalid read/write from 0xXXXXXXXX, PC=0xXXXXXXXX")
Leo, just tested the FS Fixes PR and the issue still is present. In fact, it seems to have gotten worse, so it regressed at some point (to be clear, both FS fixes PR and master has exactly the same behavior described below):
The game normally comes with a short manual with instructions on how to download the DLC from the game. One of the images has an early dancer from Just Dance 3 for "Jungle Drum" with the title "Brand New Start", which only came out as a promotion.
Visit the in-game Just Dance store to check out even more DLC for Just Dance 4. For the latest information on the game, please visit: www.justdancegame.com. Follow us on Twitter @JustDanceGame and use hashtag #justdance4.
"In the first Rayman Raving Rabbids, there were some dancing mini games. It's only four years later... that we said 'let's make a game just on that', and boom! We've sold 4.3 million units of the product [globally]," said Ubisoft North America president Laurent Detoc.
"This dance category is going to explode. We don't know how big it can be... I think it's much bigger than what anybody realizes at the moment," added sales and marketing senior vice president Tony Key. "I think there's a real market for that kind of entertainment at home.
Key said Just Dance is the "first time" the company has marketed a game towards females ages 12 to 19, and the firm is "trying to create new markets and find new customers and certainly the dance category is doing that for us".
"Parents are always looking for something healthy and fun their kids can do at that young age," said Key. "We have a lot of nontraditional targets we're going after this holiday. Nobody is saying how big it can be. We just feel in our gut that this category is going to take off... And we're investing in it."
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